![]() ![]() Probably there is an issue with Wine/Proton not providing the expected behavior. ![]() NET platform which is usually using underlying OS methods. It's very likely to be related to AES256 encryption - in. Close Your Eyes has been remade and released as a commercial product with lots of new content, story, art, music, touches, game modes, secrets, and overall polished experience as Close Your Eyes -Anniversary Remake. I think it's unlikely to be related to TCP or UDP protocol (similar issues with both of them, I didn't investigate the exact timestamps with the TCP case and confused earlier login attempt sent over a day ago before A26 update release). This is the older version, the game has been Remade: Close Your Eyes -Anniversary Remake- on Steam. ![]() So I guess that's it! Your game client never receives the response from the master server as it never actually sent it, as the master server was unable to decrypt with AES 256 the incoming packet with the private key negotiated earlier with the client over asymmetric encryption protected channel. There is an AES256 decryption error in the master server log matching the timestamp of the SteamLogin_13 command in your log file with just 10 seconds time difference (after converting to UTC time). ![]() Thank you! I've investigated the master server's log very thoroughly this time. ![]()
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